![]() ![]() Number of values in the array can be changed without further script modifications. Pressing PITCH RANGE ( SHIFT + PITCH BEND -) cycles through available values. There are a few configurable values at the top of the script ( Numark-Mixtrack-Pro-FX-scripts.js).įor adjusting the range of pitch fader. Various functions, depending on selected pad mode Note: this function is controlled by the hardware or firmwareĬhange pad mode to sampler 1 (samples 1-8)Ĭhange pad mode to sampler 2 (samples 9-16) The crossfader will return to the position of hardware crossfader after the pad is released. The crossfader will rapidly move in one of the 8 available patterns. This pad mode emulates rapid crossfader movements. Loop sizes can be adjusted, see the Adjustable values section. When released, playback will resume where the track would have been if it had not entered the loop.ĭefault auto-loop sizes are: 1/16, 1/8, 1/4, 1/2, 1, 2, 4, 8. SHIFT + pad press (hold): activate beatlooproll. Values can be adjusted, see the Adjustable values section. If loop is active, loop is moved forwards/backwards instead.ĭefault beatjump values are: 1/16, 1/8, 1/4, 1/2, 1, 2, value set in Mixxx GUI (4 by default), 8. ![]() Pad lights indicate if a particular hotcue is set or not. SHIFT + pad press: remove hotcue (if set) If set, go to hotcue position and start playback 4 bottom pads with “special” functions printed on them ( STUTTER, etc.) act the same as the top 4 pads, i.e. Pads support secondary (shift) actions in most pad modes. The button for currently active pad mode is lit up (or blinking, when secondary pad mode is selected - secondary pad modes are: beatjump and sampler 2). Current mode is selected by pressing one of the buttons above the pads. The 8 pads in each deck have multiple functions, depending on the selected pad mode. Pitch up/down buttons change pitch by one semitone.įor more info about Effect Units see Effects. Original layout of FX select buttons ( not used) įX select/bonus functions buttons ( SHIFT) Below is the original layout (not used), and two tables presenting button functions (and SHIFT + buttons functions). Toggle Effect 1 on Effect Unit corresponding to deck numberįX select buttons have different functions than what is printed on them. FX Īdjust FX param 1 of Effect 1 on Effect Unit 1 and 2Īdjust FX param 2 of Effect 1 on Effect Unit 1 and 2Īdjust the Dry/Wet rate of Effect Unit 1 and 2 See The Mixxx User Interface for more info. The actual behavior of CUE and Play/Pause buttons depends on Mixxx settings. If loop is disabled: enable loop, without moving it If loop is enabled: jump to loop IN point and stop playback If loop is disabled: enable loop, starting at current position Stop the playback and return to the beginning of the track Playback must be initially stopped on main cue point. Play the track from main cue point, release to stop playback and return to the main cue point. If playback is stopped: sets the main cue point If track is playing: stops the track and resets position to the main cue point If sync lock is enabled: disable sync lock If sync lock is disabled: set BPM to the other deck’s BPM ![]() Hold and then manipulate other controls to activate their secondary functions Play the track in reverse, then release to continue playback from a point where the track would have been if it had not been reversed The behavior of jogwheel can be fine-tuned, see the Adjustable values section. If scratch mode is enabled (see the SCRATCH button below): scratch Temporarily increase the speed of the track Ranges are configurable in the script file, see Adjustable values section. Temporarily reduce the speed of the trackĬhange pitch range. Toggle sending channel to the cue (headphone) channel Deck cloning must be enabled in Mixxx settings (Settings -> Preferences -> Decks -> Double-press Load button to clone playing track). Load track from the opposite deck and seek to the same position. Tap repeatedly to enter a new BPM on both decksĮach of those controls exists in both decks and affects only the corresponding deck.ĭisplays the audio level going to the main output Adjust the audio output to the headphones, mixing between the cue output and the main mix output Note that the microphone input is mixed in hardware, so the corresponding GUI knob does not reflect the hardware knob state. Does not affect the microphone volume (adjusted separately with the MIC knob)Īdjust the volume level of microphone input. Select item (collapse/extend tree branch or load track)Īdjust the volume level of master output. See the tables below for controls descriptions. ![]()
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